The splitters/mergers felt a lil clunky to use, but honestly I understand the programming headache that would be soo. Also not necessarily required either.
My favorite thing was making a reallllly tall stack of sandwhiches that would poke out of the machines
really really good so far, other than it being kinda short I have a couple other things to note: when you get the autobuyers and autofillers its annoying having your inventory freak out bc of things hitting 0 then appearing, maybe having the placeables in a different tab than the sandwich materials would be good or smth similar knowing how close you are to unlocking the next set of items would be cool, either by a percent of how much money you have out of how much you need, or just like something that says [your money] / [money needed]
otherwise really good game, love the vibe of the graphics, kinda feels like game dev simulator, really intuitive upgrades, the menu allowing you to clear food and buildings is helpful, just wish it was longer
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Quite fun :)
The splitters/mergers felt a lil clunky to use, but honestly I understand the programming headache that would be soo. Also not necessarily required either.
My favorite thing was making a reallllly tall stack of sandwhiches that would poke out of the machines
really really good so far, other than it being kinda short I have a couple other things to note:
when you get the autobuyers and autofillers its annoying having your inventory freak out bc of things hitting 0 then appearing, maybe having the placeables in a different tab than the sandwich materials would be good or smth similar
knowing how close you are to unlocking the next set of items would be cool, either by a percent of how much money you have out of how much you need, or just like something that says [your money] / [money needed]
otherwise really good game, love the vibe of the graphics, kinda feels like game dev simulator, really intuitive upgrades, the menu allowing you to clear food and buildings is helpful, just wish it was longer